
Available on
Xbox 360, PS3 (reviewed)
It’s almost
too big to judge. There’s so much to GTA 5 – so much world, so much story, so
many characters, so much to do – that it all gets a little overwhelming, hard
to get a handle on. Yet this game is in many ways the culmination of Rockstar’s
work of the last ten years, rolling in everything its learnt from GTA 4, its
DLC extensions, Red Dead Redemption and Max Payne 3.
A sprawling,
open-world crime epic, with three protagonists, three interweaving storylines
and a setting that encompasses a huge urban area and a sizable chunk of the
coast and open country that surrounds it, GTA 5 makes you rethink how you use
words like ambitious. There aren’t many developers with the talent and
expertise to build something like this. There are even fewer with the money to. 

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GTA 5’s
great innovation is the use of three protagonists rather than one. After a
brief prologue sequence you start the game as Franklin, a young, ambitious
former gang banger working for a suspect car dealer. GTA 5 uses this initial
period to get you used to the fundamentals of the gameplay before throwing in
Michael, a retired master thief supposedly living in a rich, domestic dream,
but actually in the grip of a disastrous mid-life crisis. Franklin becomes the
catalyst for Michael’s return to crime, and this in turn introduces Trevor.
Unhinged, ultra-violent and psychotic, Trevor is the most extreme anti-hero GTA
has ever produced.
It would be
doing you a disservice to tell you more of how this all pans out, but we can
talk about how it works in the game. Some of the time you’re restricted to the
one protagonist, but generally you can switch between the three, doing a
mission or two as one to move the plot forward or waste a little time, then
switching to another when you want to move their storyline onwards.

At specific
points the plotlines intersect, and you have missions involving two or three of
the protagonists. Here you can switch from character to character when it makes
sense to do so, and sometimes the game makes the switch for you. Each has his
own set of talents, not to mention his own special capability – involving slow
motion, increased damage, added resilience and faster reflexes in motion –
making switching a crucial part of the action.
There’s more
to this choice than gameplay. Having three protagonists enables GTA 5 to
explore different stories, different themes and different styles of GTA.
Michael has the smarts and the experience, but is trapped by the choices he’s
made. His missions focus on setting up jobs and protecting what’s his. Franklin
wants what Michael has, but might not know the real costs of getting it. He’s
looking for the money, but also the respect.
Trevor,
meanwhile, is the rogue factor. In some respects his tale plays out like a
redneck Scarface, and he’s a natural focus for the mayhem that GTA 4 was
missing. Yet there’s also more to Trevor than at first appears. He might be a
monster, but he still has principles, maybe even feelings.

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GTA 5
returns GTA to Los Santos, the focal point of GTA: San Andreas. Based on Los
Angeles, it’s both larger and more detailed than it appeared in the earlier
game, partly as a result of Rockstar’s decision to omit the other two cities of
San Andreas and concentrate on one. It’s a smart choice. While Los Santos
doesn’t have the density or the numbers of pedestrians of Liberty City, it
captures the feel of Los Angeles, and there’s so much to do both in the urban neighborhoods
and the wilderness beyond that the setting is utterly immersive.
Nobody does
this stuff better. From the side-characters, to the pedestrian chatter, the
shop signs and billboards, the TV stations you can watch and the websites you
can visit using the laptops and computers sprinkled around the world, Los
Santos comes away as one of gaming’s most convincing and detailed alternate
realities. It’s not perfect – it never can be when you can run over pedestrians
with impunity and cops forget you after losing sight for a handful of minutes –
but if it was perfect then it wouldn’t be any fun.

Beyond the
city limits the game opens up in the manner of GTA: San Andreas and Red Dead
Redemption. There are hick communities, decaying motels and bars where you can
almost smell the stench of beer, blood and vomit. There are also hills full of
critters and coyotes, and farmsteads where creepy families are brewing crystal
meth. Like Red Dead Redemption, GTA V can get awful pretty. It’s a world you
want to explore.
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Of course,
you know the basics of GTA gameplay by now; you steal, you drive, you shoot,
you break into places and take things you shouldn’t be taking. Rockstar has
wisely adopted shooting mechanics refined in Red Dead Redemption and Max Payne
3 to make the action smoother and more engaging, and once again the mission
designs do a fantastic job of disguising any repetition in the formula.
Within a
given session you might be wrecking the house of cuckolding tennis coach,
robbing a jewelry store and tackling a gang of bikers. You’ll find yourself
driving bikes, ATVs, buggies, jet skis, boats, trucks, heavy plant machinery
and a wide range of cars, not to mention piloting helicopters and planes. There
are stealth sequences, sniping sequences and all-out shoot-outs, and it all
hangs together very well. Those who found GTA 4 a little slow-moving or
po-faced will be glad to hear that GTA 5 sees a return to the free-wheeling
mayhem of GTA: San Andreas and GTA: Vice City. It starts with a bang and rarely
lets up.
And of
course there are numerous side-activities. Paparazzi need help to get their
crotch shots, there are drugs and guns to courier by train or buggy, wild
beasts in need of hunting and races to win. There are drug-crazed arcade action
sequences and bounties to be earned. You won’t be bored, and if you tire of
Michael’s current missions, you can always switch to Trevor or to Franklin and
see what they have on their slate.
The heists
are the most exciting new spin. As soon as your associates set a target you can
choose the crew and choose your approach, before tracking down any additional
equipment needed and doing any recon that the job requires. Once in play you
take each protagonist through their part in the plan, watching as – hopefully –
it all comes together.
The heists
are GTA at its most thrilling and evocative, bringing in elements of every
great caper movie you’ve ever seen.
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It's an
incredibly rich, huge and enjoyable experience, so much so that we could
forgive a few graphical quirks. But Rockstar’s RAGE engine has come on
dramatically since GTA 4, and GTA 5 follows on from Red Dead Redemption and Max
Payne 3 in delivering realistic-looking characters, detailed scenery and
impressive, cinematic lighting. GTA 5 isn’t quite up there with modern
benchmarks like The Last of Us or Crysis 3, but there’s a pay-off in the
massive draw distances and the sheer scale of the settings. The important thing
is that, whether you’re driving around the city or watching a close-up
cut-scene, it’s hugely atmospheric and believable.
As ever,
sound and music play a key part too. We’ve already touched on the effects of
the radio chatter and conversations, but GTA 5 also captures the pleasure – as
introduced in GTA: Vice City – of doing really awful things to a weirdly
apposite soundtrack. Ramming vehicles off the road to Chicago’s ‘If you Leave
me Now’ certainly qualifies, and the use of gangsta rap, hardcore punk, classic
rock and country, all selectable at a tap of a button, helps make the game come
alive. The between-song chatter, the adverts and the weasel news reports remain
a highlight, and prove that GTA has lost none of its satirical edge.
In summation, there’s very little to
complain about in GTA 5. Earlier bugbears like poor checkpointing, restrictive
save systems and ropey gunplay have now all fallen by the wayside, and the
overall impression is that this is Rockstar at the very top of its game. If we
have any slight criticism of GTA 5, it’s this: that it’s arguably more fun,
minute to minute and hour to hour than GTA 4 or Red Dead Redemption, but the
story doesn’t quite have the same depth or power.

Niko Bellic
remains the most complex and intriguing protagonist in GTA history. There was
something uniquely compelling about his story, even if there was a noticeable
dissonance between the serious story and knockabout gameplay. GTA 5 avoids this
split, and the interweaving storylines are put together with incredible skill,
but there’s a slight sense that it’s not quite so rich in its themes overall.
Yet it’s
hard to moan about that shift in tone. GTA 5 is still more interesting, more
sophisticated and more layered than any other game in its genre – or most any
other genre – and it’s every bit as exciting, illicit and addictive as any previous
GTA. If GTA 4 was a controversial triumph, then GTA 5 resists any controversy
bar the usual moral panics. It’s a great GTA, and so – inevitably – another
landmark video game.
Verdict
With its
multiple protagonists and interweaving storylines GTA 5 is the most sprawling
and ambitious GTA yet. There’s so much to see here and so much to do that you
might as well forget about playing anything else for the next month or two. Yet
the amazing thing is that it holds so well together. Playful and dramatic, satirical,
sophisticated and shocking, this is Grand Theft Auto at its very best.
10/10 – Gaming At Its Best.
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